Monday, October 15, 2012

Borderlands 2

https://www.youtube.com/watch?v=UoHnv-pS4To

Borderlands 2, from what I've played, is an awesome game! They really improved the combat it is way more intense than it used to be.

In Borderlands 1 the enemies would sit there and shoot you, maybe hide behind some cover, maybe charge right at you, you know what we expected from computer AI's in videogames. In Borderlands 2 however the enemies decide to jump to the side when you are aiming at them, the Rakks that would circle in the sky and dive bomb you now move in serpentine type patterns all completly random to throw you off gaurd. If you are sniping somebody they'll notice you eventually if you wait too long to take the shot, In borderlands 1 there was a very dismal display of this. There are more varieties of enemies. The knew things called "Loaders" are particularly a pain in the ass; There is the "Gun Loader" which throws grenades and shoots at you, there is also the "Bull Loader" that charges at you and knocks you back, the "Exp Loader" That is a mobile proximity mine. The "Badass Loader" is a really big "Gun Loader" with immense firepower. There are "Surveyors" as well. They are little flying robots that watch over the battlefeild occasionally interacting when they are needed. There is the "Repair Surveyor" that repairs damaged "Loaders" and a "Sheild Surveyor" that will produce a quick recharging sheild on the loaders it chooses to help out. The ultimate pain in the but is the "Constructor" which, as you can tell by the name,  creates all of these units on site. So not only do you have to worry about it's attacks you have to worry about all the other enemies it is producing. Of course you can just use a Constructor as a Expereince Point farming device but it is rarely a good idea. So as I was saying the combat has intensified. The guns have better names that actually make sense. The game has more of the funny jokes that we have come to know, love, and expect from Borderlands 1.

Friday, October 12, 2012

Goofing Off 1

While I'm not working on school work in my Web 2.0 Class I've been playing this fun Flash type game called Monster Slayers. You can find it on ArmorGames.com. You are a dead king who's ghost commands a five man team to fight various monsters and such. You gain money from the monsters to upgrade your soldiers. They also gain level by defeating said monsters. You can collect 25 hats in the game as well. The hats add special atributes to your characters to make them even better. Currently I have a Shadow Archer, Lv 36 (Arrows peirce units), A Flame Archer, Lv 22 (that does extra damage to enemy structures). 2 Legionnaires, Lv 22 and 23(They have a high chance of blocking missle attacks). And A Grey Knight, Lv 22 (Does A LOT of Damage). All together my Challenge rank is 45!

Thursday, October 11, 2012

MineCraft 1

Elite Guards Quarters
Prison from Afar
I am a big fan of Notch's "MINECRAFT" games. I play it both on the Computer (Mainly Single Player) and on the Xbox with my friends. On the computer I found a mod that has a post-apocalyptic feel to it. So I created a new world for it and went to town. I decided to make a 12x12 pit to the bottom of my world. Well  3 days and 40 pickaxes later it was finished and I had all this saved up cobblestone. Well I went on a search for a village so I could start building things around there. I had 1000's of Cobblestone so I decided to start making a giant prison. I died a few times in the making of it but it looks awesome!!! If I ever figure out how to make videos of while I'm playing I will post it on here as an update.  Is it wrong to make a giant prison that looms over a peaceful and innocent village? Well I'll let you decide I'm still conflicted about it.

Guard Quarters - Lower Level

Guard Quarters - Upper Level

Kitchen

Prison Battlements - Higher Level

Prison Battlements - Lower Level

Prison Cafeteria - Guard Catwalk

Prison Cafeteria

Prison Entrance


Guard Tower - Main Level

Guard Tower - Upper Level

Prison Lobby

Prison Steps


Main Confinement

Secondary Confinement

Solitary Confinement

Visitor Center

Warden's Quarters

Wednesday, October 10, 2012

What I'm Doing Currently post 2

I've been working on the WC3 campaign some more and I have decided to hint at a possible zombie situation in the future. I'm creating a map where the Lord and Advisor need to pass through a forest (Still on their quest of fleeing to a new area) and get out alive. So there are a bunch of barbarians in the forest that will attack you on site. One of the Barbarian encounters starts with zombies popping up and attacking them. So you get to see the Barbarians get torn to shreds by the Zombies and watch as more zombies rise from the dead corpses. Well to get through you need to defeat the zombies (which is okay the ability doesn't effect Heroes so your two guys are good to go) so you continue on down the path fighting more barbarians. Eventually you come across some rebel soldiers hiding in the woods (Remember your the rebellious Lord they are on your side) and they join you luckily in time for a battle against a large barbarian establishment that would've, ultimatly, led to your death had they not have joined you. After that, and if any of the Soldiers survived, it should be a cake walk until you get to the end of the map encountering a few peasants that heard you were in need of assistance.

Friday, October 5, 2012

What I'm Doing Currently post 1

I play a lot of RTS games (Real-time Strategy) like Age of Empires, WarCraft (1,2,3), StarCraft 1 and 2, Civilization and so on. Right now I'm working on a WC3 Campaign that's vaguely based off of a band I like's album (DC Fallout's Album Serf's Up). It's a learning process but still a lot of fun. Basically the plot is that a King has a change in Alignment, Like how Macbeth's alignment changed in the play "Macbeth" by William Shakespeare when he murders the King under his wife's instructions and they sort of switch roles, and decides to start attacking Lord's and citizen's due to some false accusation or another. Well one Lord catches wind of it just before he's attacked and decides to flee and re-gather strength. That's when you come in, taking control of The Lord and his meager forces. Well I currently have the beginning cinematic Scene which I need to touch up and a "Get from point a to point B without dying" mission. In the "A-B" mission, which is called "Fleeing Your Lands", The king has set up multiple road blocks and the player either needs to attack the forces at the road block (They are all archers so the Player needs to break enough of the barriers to get his forces through, and every time the Player enters the area near a road block, word is sent to the king and a task force of 10 Footman and 5 archers is sent, which at this time will be a rather risky move) or use the side paths that go around the road blocks and defeat monsters and survive bandit ambushes til he gets to the other side. I haven't decided really what the Lord's Name should be or his adviser (who led the local militia in the city the Lord fled) so if you have any ideas plz comment below I want them to be something meaningful and possibly historic. I also haven't decided if each time the Lord passes a road block if I want to have a cut-scene start showing the King's forces destroying small helpless hamlets all the while getting closer to your position or not but so far this is what I've been dealing with. I did have another map but I decided to introduce a zombie apocalypse element that ultimately destroyed the map and destroyed my interest in keeping it going.

First Post!

Hey this my first blog post ever! My dad's been running his own blog for a while now so I should be able to get into the swing of things shortly but yeah feel free to check this site out from time to time who knows what will be on it.
(My Dad is the Blogger of http://aeonsnaugauries.blogspot.com)